Necropolis Department
Role
Gameplay Programmer
Description
Necropolis Department is a physics shooter game where you travel through a department store as a necromancer who is mad at their former boss.
Date
October 2022 - December 2022
Engine
CProcessing (Provided C engine)
PLATFORM
None
Contributions
Necropolis Department was my first academic project at DigiPen. Up to this point I had only worked in Unity, so I was very excited to do some of my first engine work.
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I created my own version of a GameObject. Every object in our game is a GameObject, which includes a transform, image and shape drawing, a collider system, and a basic physics system.
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I programmed all the enemies and their logic, which includes the exploding enemy, the dashing enemy, and the final boss.
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I created the logic for the obstacles and walls, which can move when hit by the push attack.


