top of page

Necropolis Department

Role

Gameplay Programmer

Description

Necropolis Department is a physics shooter game where you travel through a department store as a necromancer who is mad at their former boss.

Date

October 2022 - December 2022

Engine

CProcessing (Provided C engine)

PLATFORM

None

Contributions

Necropolis Department was my first academic project at DigiPen. Up to this point​ I had only worked in Unity, so I was very excited to do some of my first engine work.

  • ​I created my own version of a GameObject. Every object in our game is a GameObject, which includes a transform, image and shape drawing, a collider system, and a basic physics system.

  • I programmed all the enemies and their logic, which includes the exploding enemy, the dashing enemy, and the final boss.

  • I created the logic for the obstacles and walls, which can move when hit by the push attack.

bottom of page