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Adam Lonstein

Gameplay / Multiplayer Engineer

Professional Experience

Alice in Space

Gameplay / Multiplayer Engineer

Unreal Engine 5

Rogue Rooster​

Built and improved server-authoritative multiplayer gameplay systems in a third person shooter, including lag compensation, traversal logic, and networked enemy behavior. Worked with a startup team to improve gameplay feel, replication, and multiplayer polish.

Academic Projects

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